screenplay by Roger Avary and Neil Gaiman
directed by Robert Zemeckis
the weakest thing about Zemeckis' Beowulf is the presentation: the graphics and Zemeckis' direction--it seems they haven't yet gotten CG 'photorealism' down quite right, and Zemeckis still appears to be at the experimental stage with the form, not really knowing what to do and what not to do with it. in fact, his hyperkinetic direction takes away from the true brilliance of the movie, which is the story Roger Avary and Neil Gaiman have crafted from the otherwise sparse narrative (i don't mean the language of the original poem, some of which Gaiman and Avary leak into their screenplay, i mean the actual details of the story). true, the dialogue itself can be a bit clunky, but the story is fuckin' brilliant (nods to QT and Avary's Pulp Fiction). contrary to what you may have heard, as far as i can tell A&G have been perfectly faithful to the original. where they do depart from it are in places that allow exactly the kind of liberties they have taken to subvert and, paradoxically, realize the full potential of the tale as a narrative.
certainly the departure has an almost kitsch-y comic-y zing to it--the slinky, sexy femme fatale of Grendel's mum, f'rinstance--but that only seems right considering what we've always had with Beowulf: a particularly zippy piece of Archeo-Pulp entertainment.
but i digress. i'd meant to talk about the weaknesses of the film, and how CG doesn't have to be as clunky as it seems to be in Zemeckis' hands. i'll let you see for yourself. first, go watch Beowulf. you've seen it? then check out this vid: